The TextInput element displays one line of editable plain text.
TextInput is utilized to accept a line of written text input. Input constraints can be placed on a TextInput item (for example, through the validator or inputMask), and setting echoMode in an appropriate value enables TextInput to use for a password input area.
On e deve portare in più nuovi personaggi ogni singolo episodio Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled. If you want these types of bindings (on any platform), you will have to construct them in QML.
Notice also TextEdit, Text, and Written text Selection example.
The contract out for the cursor in the TextInput.
If you set a cursorDelegate for a TextInput, this delegate will be used for drawing the cursor instead of the standard cursor. An instance of the delegate will be created along with managed by the TextInput when a cursor should be applied, and the x property associated with delegate instance will be set so as to be one pixel prior to the top left of the current persona.
Note that the root item with the delegate component must be some sort of QDeclarativeItem or QDeclarativeItem derived item.
Fixed to true when the TextInput displays a cursor.
This property is collection and unset when the TextInput gets productive focus, so that other houses can be bound to whether the cursor is showing. As it gets placed and unset automatically, when you established the value yourself you must take into account that your value may be over-written.
It can be set directly inside script, for example if a KeyProxy may forward keys to it therefore you desire it to look productive when this happens (but without basically giving it active focus).
It shouldn't be set directly on the actual element, like in the beneath QML, as the specified value is going to be overridden an lost on focus changes.
TextInput {
text: "Text"
In the above snippet the cursor will still become visible when the TextInput gains active focus.
Sets the horizontal alignment of the text within the TextInput item's width and height. By default, the text alignment follows the natural alignment of the text, for example text that is read from left to right will be aligned to the left.
TextInput does not have vertical alignment, as the natural height is exactly the height of the single line of text. If es wieder herzustellen you set the height manually to something larger, TextInput will always be top aligned vertically. You can use anchors to align it however og sagde ting you want within another item.
Allows you to set a validator on the TextInput. When a validator is set the TextInput will only accept input which leaves the text property in an acceptable or intermediate state. The accepted signal will only be sent if the text is in an acceptable state when enter is pressed.
Currently supported validators are IntValidator, DoubleValidator and RegExpValidator. An example of using validators is shown below, which allows input of integers between 11 and Abilene Fire Department news discharge 70 31 into the text input:
http://www.wdxsk.com/home.php?mod=spacecp&ac=blog&blogid=
http://hyqgw.com/news/html/?155051.html
http://blog.runkeeper.com/6/what-running-shoes-are-you-rocking
http://www.wdxsk.com/home.php?mod=spacecp&ac=blog&blogid=
http://www.siousan.com/forum.php?mod=viewthread&tid=23293 |